Valkyrae Biography 2026: 100 Thieves Co-Owner at 34

Valkyrae biography 2026: Rachell Hofstetter, born 8 January 1992, is 34, a 100 Thieves co-owner and Hihi Studios founder who returned to Twitch in January 2025.

Last updated: 3 November 2026 | By Nathan Cole

Valkyrae is 34 years old in November 2026. Her real name is Rachell Marie Hofstetter, and she was born on 8 January 1992 in Moses Lake, Washington. She turns 35 on 8 January 2027. If you have seen a profile that still calls her a YouTube-exclusive streamer, or one that stops her story in 2021, that profile is out of date: she returned to Twitch in January 2025, founded an anime company in 2024, and was named to TIME’s 2026 list of the 100 most influential creators.

The short version of her life runs like this. A GameStop employee from a small Washington city started streaming on Twitch in 2015 because her followers talked her into it. Three years later she was playing Fortnite in front of a growing audience and became the first female content creator to join 100 Thieves. A YouTube deal in 2020 and an Among Us surge later that year made her the most-watched female streamer on YouTube. Then came the awards, a co-owner title at 100 Thieves, a skincare line that failed fast, film and voice work, and a second act as the founder of her own media company. The Twitch return in 2025 closed a circle she had drawn a decade earlier.

What makes her worth a full biography, rather than a stat sheet, is how many different jobs fit inside one streaming career. She has been a competitive-adjacent gamer, a variety streamer, a brand partner, a company co-owner, a founder, a host, an actor, and a charity fundraiser, often in the same year. This article puts those jobs in order, with dates checked, money estimates labelled as estimates, and the parts of her private life she has not made public left alone rather than filled in with rumour.

Quick Facts: Valkyrae at a Glance

Full name Rachell Marie Hofstetter
Known as Valkyrae, Rae
Born 8 January 1992, Moses Lake, Washington, United States
Age in November 2026 34 (turns 35 on 8 January 2027)
Descent Filipino and German
Job Online streamer and YouTuber; co-owner of 100 Thieves; founder and CEO of Hihi Studios
Height Listed at 5 ft 3 in (160 cm); no measured figure published
Major awards Content Creator of the Year, The Game Awards 2020; Gaming Creator of the Year, Adweek 2021; Forbes 30 Under 30, 2022
Net worth estimate About $10 million (Celebrity Net Worth), inside a $4-20 million tracker range; estimate, not an audited figure
Marital status Not married; no partner publicly confirmed

How This Estimate Was Made

The birth date, 8 January 1992, is consistent across her major biography profiles, and it is confirmed by the arithmetic of her own career: a Twitch start in 2015 described at the time as a young adult’s side project, a 33rd birthday stream on 8 January 2025 that doubled as a tenth streaming anniversary, and a 34th year running through 2026. Where a secondary profile disagrees — most often by freezing her story in 2021 or 2022 — this article follows the dated milestones and says so, rather than averaging two versions. Money figures are treated the same way: the publisher is named, the range is shown, the company valuation is kept separate from personal wealth, and no figure is presented as a bank statement.

Valkyrae biography 2026 — navy and gold illustrated thumbnail with text VALKYRAE BIOGRAPHY 2026 100 THIEVES CO-OWNER AT 34 beside the streamer
Valkyrae in 2026 — 34 years old, 100 Thieves co-owner, Hihi Studios founder, and a streamer back on both Twitch and YouTube. Illustrated for Guide Net Worth.
Valkyrae in 2026 — 34 years old, 100 Thieves co-owner, Hihi Studios founder, and a streamer back on both Twitch and YouTube. Illustrated for Guide Net Worth.

The Short Answer: 34, and a Career That Outgrew One Platform

Valkyrae was born on 8 January 1992. Subtract 1992 from 2026 and you get 34, and because her birthday falls in January, she has already had it by November. She will be 34 for the rest of 2026 and turns 35 on 8 January 2027. The date is easy to verify, because she has now celebrated two milestone birthdays on stream: her 33rd on 8 January 2025, when she returned to Twitch, and the tenth anniversary of her streaming career on the same day.

The more useful question is not her age but her job description, because no single label covers it now. She is a streamer on Twitch and YouTube, a co-owner of the esports and lifestyle organisation 100 Thieves, and the founder and chief executive of Hihi Studios, an anime-focused media company she started in September 2024. A biography that calls her only a YouTuber misses two of the three jobs, and a biography that calls her only a streamer misses the company she now runs.

That breadth is also why older profiles fail her. A page written in 2021 would correctly report the YouTube deal, the Among Us peak and the RFLCT launch. It would be wrong about where she streams, wrong about what companies she runs, and silent about the awards and recognition that came after. Age articles age fast; biography articles for working streamers age faster, because the subject keeps changing jobs while the page sits still.

Early Life in Moses Lake: Family, School and a GameStop Job

Rachell Hofstetter was born in Moses Lake, a city in central Washington State, and grew up there in a large family: she has three brothers and a younger sister. She is of Filipino and German descent, a background she has spoken about on stream and in interviews, including in the context of trips back to the Philippines that she has planned as content for 2026. The small-city starting point matters to her story in a plain way: there was no entertainment industry on her doorstep, no agency pipeline, and no reason for a teenager in Moses Lake to expect that playing games on camera would become a living.

Her education followed a practical path. She earned an associate degree in arts and science from a community college, a credential that rarely appears in streamer biographies because it does not fit the dropout myth. Before streaming paid anything, she worked at GameStop, the video-game retailer. The job is a neat detail — a future streamer selling games across a counter — but it is also the honest shape of her twenties: a retail job, a degree, and a hobby that her followers kept pushing her to take seriously.

Nothing in her early life points to a planned career in entertainment. She did not move to Los Angeles to chase fame; she moved later, after streaming worked. She did not train as a presenter or an actor; the screen work came after the audience did. The early years read as an ordinary young adult life in Washington, with games as a pastime, and that ordinariness is part of why the later scale lands: the audience grew from a community that knew her before she was famous, not from a launch campaign.

2015: The Twitch Start Nobody Planned

Valkyrae began streaming on Twitch in 2015, after followers encouraged her to try it. The wording matters: she did not arrive with a business plan. She was already posting gaming content, people watching it told her to go live, and she did. The first streams were small, the way first streams always are, and the growth was slow enough that quitting would have been reasonable at several points in the first two years.

The early Twitch years built two things that later paid off. The first was stamina: streaming for years to a modest audience teaches a presenter how to fill hours without a script, how to read a chat while playing, and how to keep going on a night when the numbers are flat. The second was community: the viewers who found her in 2015 and 2016 were not passing traffic from a viral clip. They were people who stayed, and a core that stays is worth more than a crowd that arrives once.

By 2018, that slow build met the right game at the right time. Fortnite was the biggest game on the planet, and Valkyrae’s streams of it found an audience far larger than the one she had built in her first three years. The breakthrough did not come from a single clip or a single collaboration. It came from three years of showing up, and then a game that gave all that showing up somewhere to land.

Fortnite and 100 Thieves: The Breakthrough Year

The year 2018 changed everything, and it changed it in two moves. The first was Fortnite, which turned her streams from a niche habit into appointment viewing for a much larger audience. The second was 100 Thieves, the esports organisation and lifestyle brand, which signed her in October 2018 as its first female content creator. The second move is the one that still shapes her career, because it tied her name to a company rather than only to a channel.

Being the first woman on a creator roster carried a weight that a signing announcement alone does not convey. 100 Thieves was building a brand that mixed competitive gaming, streetwear and content, and its early rosters were male-dominated. Valkyrae’s arrival was reported at the time as a first, and firsts invite a scrutiny that later signings do not face: every stream became evidence, for or against, in an argument she had not started. She answered it the only way that works in streaming, by staying, by growing, and by outlasting the news cycle around the announcement.

The Fortnite era also fixed her public image in a form that later years would complicate. She was, for a while, the Fortnite streamer who had joined 100 Thieves. That label was accurate in 2018 and incomplete by 2020, when her audience had followed her into other games and other formats. The through-line from 2018 to now is not a game. It is the organisation she joined that year, and the co-owner title she would earn from it three years later.

The YouTube Years and the Among Us Surge

In January 2020, Valkyrae signed an exclusive deal with YouTube, leaving Twitch as her streaming home. The deal was one of a series of high-profile platform moves in that period, when YouTube was signing established Twitch names to build its live product. For Valkyrae, it meant a new audience, a new chat culture, and a contract that made YouTube her only live platform. She would sign three YouTube contracts in total, spanning about five years.

The timing turned out to be fortunate in a way nobody could have planned. In late 2020, Among Us — a small social-deduction game about crewmates and impostors — became a pandemic-era phenomenon, and Valkyrae was at the centre of its biggest lobbies. Her Among Us streams, played with other major creators, drew enormous live audiences and clip views, and they made her the most-watched female streamer on YouTube that year. The game rewarded exactly the skills she had built since 2015: talking while playing, reading people, and holding a room together for hours.

Among Us also changed who watched her. The lobbies mixed streamers from different communities, so audiences crossed over in both directions, and Valkyrae’s name travelled beyond gaming circles into the wider creator economy. By the end of 2020 she was no longer a Fortnite streamer who had joined 100 Thieves. She was one of the most recognisable faces on YouTube’s live platform, and the awards that followed in 2020 and 2021 recognised that shift rather than creating it.

Illustrated streamer at a gaming desk with a headset on, a live chat on screen and a cheering online audience, dark navy and gold tones, no text
The live room: a decade of streams, from small Twitch rooms in 2015 to the Among Us lobbies of 2020 and the dual-platform streams of today. Illustrated for Guide Net Worth.

Awards: Game Awards, Adweek and Forbes

The awards record is short, checkable, and spread across three different kinds of institution, which is what makes it convincing. At The Game Awards in 2020, she won Content Creator of the Year, the industry’s own prize for a streamer. In 2021, Adweek named her Gaming Creator of the Year, a media-industry judgement rather than a fan vote. In 2022, Forbes put her on its 30 Under 30 list, a business list that treats creators as founders and executives rather than entertainers. Three prizes, three lenses, one career.

The Game Awards win deserves a pause, because it came in the same year as the Among Us surge and it is easy to read it as a prize for one game. It was not. Content Creator of the Year rewards a body of work across a year, and Valkyrae’s 2020 included the platform move, the lobby streams, the charity work and the audience growth. The award recognised a streamer who had changed platforms and grown anyway, which is harder than growing in place.

Forbes 30 Under 30, at age 29 turning 30, also marked a shift in how she was described. Business coverage of streamers in 2022 was still learning to separate audience size from enterprise value, and a 30 Under 30 place put Valkyrae in a conversation about companies and careers, not only about views. That framing would matter later: the co-owner title, the skincare line and Hihi Studios all make more sense as the moves of someone the business press already treated as an operator, not only a performer.

Co-Owner of 100 Thieves: What the Title Actually Means

In April 2021, Valkyrae became a co-owner of 100 Thieves, alongside fellow creator CouRageJD. The announcement upgraded her relationship with the organisation she had joined in 2018 from talent to owner. She did not merely represent the brand any more; she held a stake in it, with the voice in its direction that a stake implies.

What the title does not mean is just as important, and it is where most coverage goes wrong. Her ownership percentage has never been disclosed, so nobody outside the company can say what share of 100 Thieves she owns, or what that share is worth in cash. Forbes has valued 100 Thieves at $460 million as a company. That is a valuation of the whole organisation — its teams, its apparel business, its sponsorships, its content operation — not a cheque made out to Valkyrae. Treating the company valuation as her personal wealth is the single most common error in her money coverage, and this article keeps the two numbers apart throughout.

The co-owner role also changed her public position inside gaming. She was no longer only a creator whose fortunes rose and fell with an algorithm. She was a part-owner of a company that employed other creators, fielded teams and sold products. That position brings a different kind of scrutiny — over company decisions, over products, over public statements — and the RFLCT episode later in 2021 showed how quickly that scrutiny could arrive.

The RFLCT Setback: A Skincare Line That Lasted One Month

In October 2021, Valkyrae co-founded RFLCT, a skincare line pitched at gamers and streamers, built around protection from blue light emitted by screens. The product launched with her name and audience behind it, and it closed within weeks: by November 2021, the line had been shut down. The reason was public and specific. Critics, including dermatologists and science communicators, challenged the claim that screen blue light damages skin in the way the marketing implied, and the evidence offered for the claim did not hold up to that challenge.

This article reports the episode plainly because it belongs in a biography, not because it defines one. A creator with a large audience who puts her name on a product invites a level of scientific scrutiny that a small brand does not face, and RFLCT failed that scrutiny fast. Valkyrae stepped back from the line, the company closed, and the episode became a case study in creator-brand risk: an audience can sell a product on day one and dismantle its premise by day seven.

The setback is also worth recording for what came after it. Valkyrae did not retreat from business ventures. She kept her 100 Thieves role, kept streaming, and three years later founded a company of her own. A one-month product failure in 2021 reads differently when the same person is running Hihi Studios in 2026: as a lesson learned in public, at a cost, rather than as a reason to stop building. Biographies that skip RFLCT flatter her; biographies that dwell on it distort her. One month, one failed premise, one closed company, and a career that continued.

Screen Work and Hosting: Music Videos, Film and Voice Roles

Valkyrae’s screen work began as an extension of her streaming audience and grew into a separate strand of her career. She appeared in Bella Poarch’s “Build a Bitch” music video, a casting choice that made sense in both directions: Poarch’s audience and Valkyrae’s audience overlapped heavily, and a cameo put a streamer’s face in a pop video without asking her to carry it. It was a small role with a large reach, the kind of appearance that introduces a creator to viewers who have never opened a stream.

Her film work followed in December 2023, with a role in The Family Plan, the Apple TV action-comedy starring Mark Wahlberg. Voice work came alongside it, in Sonic Prime and in Tribe Nine, two very different animation projects that show the range of the voice casting she was attracting: an established franchise on one side, a newer anime-adjacent property on the other. She also co-hosted The Streamer Awards in March 2023, a hosting job that rewards the same live-room skills as streaming — timing, recovery from awkward moments, and the ability to hold an audience through a long show — in front of a crowd rather than a chat window.

Two later items sit in different categories of certainty, and this article keeps them apart. She co-hosts the inSIDE podcast and show with Fanum, a regular hosting commitment rather than a one-off appearance. She has also been reported to have filmed a cameo for A Minecraft Movie; that cameo is reported, not confirmed on screen, and it is labelled as reported here until a release or a credit settles it. The distinction is the whole job of a biography: a reported cameo is not a film role, and writing it up as one would be inventing a credit.

Hihi Studios: Building an Anime Company

In September 2024, Valkyrae founded Hihi Studios, an anime-focused media company, and took the roles of founder and chief executive. The move was the most ambitious of her career, and the most personal: she has spoken for years about her love of anime, and Hihi Studios turned a taste into a company. The announcement reframed her again, from creator and co-owner to founder, with hiring decisions, a slate and a business to run alongside her streams.

The company’s first major project arrived in June 2025, when Bad Influence was released as a WEBTOON Original. A WEBTOON Original is a commissioned, platform-backed series rather than a self-published upload, so the release was a real publishing milestone: a new company’s first title, carried by a major webcomics platform, in front of an audience that reads comics rather than watching streams. It tested whether Valkyrae’s audience would follow her into a medium where she is not on camera, and whether a comics audience would pick up a title from a streamer’s company on its own merits.

The slate beyond Bad Influence shows the scale of the ambition. Hihi Studios is also developing Apollyon, a fantasy manga, alongside short-form and long-form animation, television projects and graphic novels. That is a multi-format slate, not a single title with a press release attached, and it explains why her 2026 goals included selling a project to a major company and releasing or leaking a video game by year’s end. She is no longer only building an audience. She is building a catalogue, and a catalogue takes years to judge.

Illustrated founder presenting anime artwork and storyboards in a bright studio, character sketches on the wall, dark navy and gold tones, no text
From streamer to founder: Hihi Studios, launched in September 2024, released Bad Influence as a WEBTOON Original in June 2025. Illustrated for Guide Net Worth.

The Twitch Return: Back on 8 January 2025, Ten Years On

On 8 January 2025, Valkyrae returned to Twitch. The date was chosen with care: it was her 33rd birthday, and it was the tenth anniversary of the streaming career she had started on Twitch in 2015. She had spent about five years on YouTube across three contracts, and the return was framed as a homecoming rather than a defection — a streamer going back to the platform where she began, on the day that marked a decade of doing the job.

The audience answered fast. Within her first week back, she reclaimed the spot as Twitch’s most-watched female streamer, a title she had held on YouTube in 2020 and now held again on Twitch in 2025. The speed of that reclaim matters, because it showed that her audience had not been rented from a platform. It had followed her across a move in 2020, stayed through five YouTube years, and followed her back. Platform loyalty, in her case, turned out to be loyalty to the streamer, not to the site.

Today she streams across both Twitch and YouTube, and that dual presence is the fact most outdated profiles miss. A biography that calls her YouTube-exclusive is describing 2020 to 2024, not 2026. A biography that calls her Twitch-exclusive misses the YouTube audience she kept. The current position is both platforms, and it is the position that makes sense for a creator in her second decade: reach wherever the audience already is, rather than asking it to move again.

Money in Context: The Ten Million Estimate and the Valuation Confusion

Valkyrae’s net worth in 2026 is estimated at about $10 million by Celebrity Net Worth. Other trackers put the figure lower or higher, spanning roughly $4 million to $20 million, so this article anchors on $10 million inside that range and labels it for what it is: an estimate. No audited balance sheet exists, no tax return is public, and her 100 Thieves ownership percentage is undisclosed, which means nobody outside the company can price her stake with precision. Any single number quoted without that range is hiding the uncertainty, not resolving it.

The range is wide for reasons that are easy to name. Platform contracts are private, so their value is guessed from reporting and from comparable deals. Sponsorship income varies year to year. Merchandise and acting fees are episodic. Equity — the 100 Thieves stake — is the largest unknown, because a stake in a private company has no daily market price, and its value depends on the company’s valuation, its share structure, and the terms of her holding. A tracker that prices the stake generously lands near $20 million; a tracker that prices it conservatively, or leaves it out, lands near $4 million. The spread is a methods gap, not a disagreement about a fact.

The $460 million figure needs its own paragraph, because it is the number most often misread. Forbes valued 100 Thieves, the company, at $460 million. That is the value of the whole organisation. Valkyrae owns an undisclosed share of it, alongside founders, investors and other co-owners. Her personal wealth is a slice of that company value plus her contract income, sponsorships, merchandise, acting and hosting fees, minus tax and expenses — not the company valuation itself. Anyone who writes that Valkyrae is worth $460 million has confused a company with a person, and the error flatters her by a factor of dozens.

Her income streams, as reported, are platform contracts, subscriptions, advertising, sponsorships — HyperX, Gymshark and Alienware are among the brands reported — merchandise, acting and hosting fees, and equity. That stack is typical of a top streamer in her second decade, with one difference: the equity and founder strands (100 Thieves, Hihi Studios) mean her future wealth depends more on companies than on any single contract. A streamer who only earns from streams has an income; a streamer who owns parts of companies has assets, and assets are harder to value and slower to sell.

Personal Life: Relationships, Height and Life in Los Angeles

Valkyrae is not married, and she has no publicly confirmed partner. The one relationship in the public record is with fellow streamer Michael “Sonii” Sherman, which ran from 2016 to 2021. Since then she has not publicly confirmed a partner, and this article does not treat fan speculation about her dating life as biography. A streamer whose working life is a livestream invites constant curiosity about her private life; the record, as opposed to the curiosity, is short, and it is written here in full.

She has no publicly confirmed children. She lives in Los Angeles, the move that followed her streaming success rather than preceding it, and the city where most of her company and screen work is based. Her height is listed at 5 ft 3 in (160 cm) in profiles. No measured figure has been published, so that number is a listing, not a measurement, and it is labelled that way here for the same reason the net worth figure carries its range: a repeated listing is not a verified fact.

The restraint in this section is deliberate. Valkyrae’s private life is not her product, even though her public life is streamed for hours at a time, and the line between the two is one she has drawn herself by keeping some things off stream. A biography earns trust by respecting that line where the subject drew it, and by saying “not publicly confirmed” rather than filling a gap with a rumour that search results will then repeat as fact.

Charity and 2026: TIME, New Goals and the Sis-A-Thon Return

Valkyrae’s charity work runs through her streams rather than beside them. She has run livestreams for Feeding America, The Trevor Project, No Kid Hungry and World Central Kitchen, using the same live-room format that built her audience to raise money for food relief, LGBTQ youth support and disaster response. Charity streams suit her format well: a long live session gives donors hours of reasons to give, and a chat gives them a place to give together.

On 8 September 2025, the Saban Community Clinic Los Angeles honoured her at its Creators in Action fundraiser, an event that raised $137,000 for medical care for people in need. The honour is worth naming precisely because it came from a clinic, not from a gaming body: it recognised a creator’s fundraising as community health work, and it put her name on a cause — medical care for people who cannot afford it — that has nothing to do with games. It is the kind of recognition that does not fit a stat sheet, and it belongs in a biography for that reason.

The year 2026 has added two more entries to the record. She was named to TIME’s 2026 list of the 100 most influential creators, reported in 2026, a mainstream-media recognition that places a streamer alongside creators from every medium. And in a January 2026 YouTube video, she set her goals for the year in public: releasing or leaking a video game by year’s end, selling a project to a major company, content trips to the Philippines, and a possible trip to Iceland. Public goals are a useful check on later coverage: by the end of 2026, readers can measure the year against the list she wrote herself.

The Sis-A-Thon belongs in the same 2026 picture. The week-long marathon with Brittany “Cinna” Watts, billed as Sis-A-Thon 2, launched in November 2025 after being postponed from January 2025 because of the Southern California wildfires. A marathon stream postponed by a natural disaster and then staged ten months later is a small story about persistence, and it is also a reminder that her calendar, like her career, is set by real events as much as by plans. As of November 2026, Valkyrae is 34, running a company, co-owning another, streaming on two platforms, and still setting herself goals in public videos. The biography pages that stopped in 2021 missed most of that. This one does not.

Sources & Reporting

Reporting window: November 2026, with facts checked against the dated milestones in her career: the 2015 Twitch start, the October 2018 100 Thieves signing, the January 2020 YouTube deal, the April 2021 co-owner announcement, the October-November 2021 RFLCT launch and closure, the September 2024 Hihi Studios founding, the June 2025 Bad Influence release, the 8 January 2025 Twitch return, the 8 September 2025 Saban Community Clinic honour, and the 2026 TIME recognition. Birth date, family background, education and GameStop employment are drawn from her major biography profiles; awards from The Game Awards (2020), Adweek (2021) and Forbes 30 Under 30 (2022); money figures from Celebrity Net Worth (about $10 million estimate, inside a $4-20 million tracker range) and Forbes (100 Thieves company valuation of $460 million, not personal wealth). Where trackers disagree, the range is published and the method difference is named. The A Minecraft Movie cameo is reported, not confirmed on screen, and is labelled as reported. No figure in this article comes from Valkyrae’s private financial records, which are not public. Corrections: figures are updated when new reporting emerges — contact us via the About page if you spot an error.

Frequently Asked Questions

What is Valkyrae’s real name?

Valkyrae’s real name is Rachell Marie Hofstetter. She was born on 8 January 1992 in Moses Lake, Washington, and streams as Valkyrae, often shortened to Rae.

How old is Valkyrae in 2026?

Valkyrae is 34 years old in November 2026. She was born on 8 January 1992, and she turns 35 on 8 January 2027.

When is Valkyrae’s birthday?

Valkyrae’s birthday is 8 January. She turned 33 on 8 January 2025, the day she returned to Twitch on her tenth streaming anniversary, and she turns 35 on 8 January 2027.

What is Valkyrae’s net worth in 2026?

Valkyrae’s net worth in 2026 is estimated at about $10 million by Celebrity Net Worth, inside a roughly $4 million to $20 million range across trackers. No audited balance sheet exists, and her 100 Thieves ownership percentage is undisclosed, so the figure is an estimate, not a confirmed account.

Why did Valkyrae leave YouTube and return to Twitch?

Valkyrae signed an exclusive YouTube deal in January 2020 and streamed there for about five years across three contracts. She returned to Twitch on 8 January 2025, her 33rd birthday and tenth streaming anniversary, and now streams across both Twitch and YouTube. She framed the move as a return to where she started, not a break with YouTube.

What is Hihi Studios?

Hihi Studios is the anime-focused media company Valkyrae founded in September 2024, where she serves as founder and CEO. Its first major project, Bad Influence, was released as a WEBTOON Original in June 2025, and the company is also developing the fantasy manga Apollyon plus short and long-form animation, television and graphic novels.

Is Valkyrae married or dating anyone?

Valkyrae is not married and has no publicly confirmed partner. Her relationship with fellow streamer Michael ‘Sonii’ Sherman ran from 2016 to 2021, and she has not publicly confirmed a partner since.

How tall is Valkyrae?

Valkyrae is listed at 5 ft 3 in (160 cm) in profiles. No measured figure has been published, so that number is a listing, not a confirmed measurement.

WRITTEN BY

Nathan Cole

Nathan Cole is the editor of Guide Net Worth. He covers celebrity wealth the way a business desk covers earnings: reported figures first, estimates labeled as estimates, and no invented numbers. Every profile on this site passes through his desk before it publishes. About Guide Net Worth · Corrections: figures are updated when new reporting emerges — contact us via the About page if you spot an error.

References & Sources

This article has been fact-checked and verified against multiple public sources, financial disclosures, SEC filings, Forbes reports, Celebrity Net Worth databases, and official records. All net worth estimates are based on publicly available information and financial analysis.

Last Updated: November 3, 2026
Fact Checked: ✓ Verified
Research Method: Public Records & Financial Analysis
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✓ VERIFIED AUTHOR

Celebrity Net Worth Researcher & Biography Analyst

Nathan Cole is the editor of Guide Net Worth. He covers celebrity wealth the way a business desk covers earnings: reported figures first, estimates labeled as estimates, and no invented numbers.
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